AI Insights · Timothy · July 2022
Top 5 3D Anime Games on iOS in Australia: Q2 2022 Performance
In Q2 2022, the top 5 3D Anime Games on iOS in Australia exhibited varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights.
In the second quarter of 2022, the top 5 3D Anime Games on iOS in Australia showed diverse performance trends across downloads, revenue, and active users. Here's a closer look at the performance of these top games.
Ni no Kuni: Cross Worlds by Netmarble Corporation saw a significant initial surge in weekly downloads, peaking at 26.3K in the week of its release on May 23, 2022. However, downloads dropped sharply to 660 by the end of June. Weekly revenue started strong at approximately $24.2K in the first week and then declined to around $9.7K by the end of the quarter. Active users mirrored this trend, starting at 23.8K and decreasing to 4.3K by the end of June.
Genshin Impact from COGNOSPHERE PTE. LTD. maintained a steady flow of downloads, averaging around 2K per week. Revenue fluctuated, peaking at $238K in the week of May 30, 2022, and then stabilizing at around $55K by the end of June. Active users remained relatively stable, hovering around the 45K mark throughout the quarter.
Tamashi: Rise of Yokai by EYOU TECHNOLOGY LIMITED experienced a notable spike in downloads in early May, reaching 9.3K, but saw a steep decline to just 58 downloads by the end of June. Revenue followed a similar pattern, starting at $1.5K in early April and ending at around $362 by the end of the quarter.
HATSUNE MIKU: COLORFUL STAGE! by SEGA CORPORATION enjoyed a steady increase in weekly downloads, peaking at 2.9K in mid-June. Revenue also saw an upward trend, reaching approximately $9.8K in mid-June before slightly declining to $5.8K by the end of the month. Active users grew consistently, starting at 2.5K in late March and climbing to 7.1K by the end of June.
Xenoverse Fighter by SEPTURA LIMITED had a strong start in downloads, with 14.3K in the first week of June. However, downloads dropped drastically to just 8 by the end of the month. Revenue started at $1.1K and saw a peak of $2.8K in mid-June, then decreased to $643 by the end of the quarter.
For more detailed insights into the performance of these games and other mobile applications, visit Sensor Tower.